
Throughout much of TES: Morrowind, TES:Oblivion and TES:Skyrim you’re able to access a lot of in-game lore through characters, quests and especially books. It works well for the kind of players – like me – that seek to explore the deeper aspects of the game, because with the physical depth, we are able to enjoy the richness of the open world setting alongside its plethora of characters and conflicts – but beyond that immediate presence we might begin to wonder about the world itself the history the science the creation, why? This is where Kirkbride’s writings begin to entice us towards ‘the deep end’. What I like about Kirkbride’s approach to the world building of TES is the blending of mysticism and spiritual philosophy into the outer fringes of the seemingly concrete fantasy world. Don’t worry, I’ll try not to use those words too much.Ĭoncept Sketches from Kirkbride – The God-King Vivec No, Kirkbride’s work is more of a personal interest to me because of the way he brought a serious ambiguity and almost esoteric attitude to the meta-physical aspects of The Elder Scrolls universe.

So to praise one member for the result of the game would be unfair on all the other team members who toiled away on the project. Now I can’t stress enough for fans or people who have played a TES game that Kirkbride isn’t the sole reason the games are as they are, that’s far from the fact, as video games are immense team efforts rivaling that of film production. And it’s from Morrowind we come to encounter the work from Michael Kirkbride.


Now since their first title, – TES: Arena – the initial world was laid down by the old Bethesda team members such as Ted Peterson,Vijay Lakshman, Julian LeFay and Chris Weaver later members would come as the development for TES: Daggerfall, TES: Battlespire and TES Adventures: Redguard called for larger staff, but it wasn’t until TES: Morrowind that the scope really began to take off into the popular franchise that it is today. Now normally I’m a bit picky when it comes to video games I find exceptionally interesting, especially amongst the circle of the Role-playing game genre, but The Elder Scrolls stands out to me because of mainly one thing: the lore. Now here’s a topic more people may know about – Bethesda Softwork’s The Elder Scrolls: a high-fantasy video game series set within the world of Nirn and its main continent Tamriel, in which nearly all the games take place.
